JOURNAL ARTICLE

Foreign language learning in immersive virtual environments

Benjamin ChangLee SheldonMei SiAnton Hand

Year: 2012 Journal:   Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE Vol: 8289 Pages: 828902-828902   Publisher: SPIE

Abstract

Virtual reality has long been used for training simulations in fields from medicine to welding to vehicular operation, but simulations involving more complex cognitive skills present new design challenges. Foreign language learning, for example, is increasingly vital in the global economy, but computer-assisted education is still in its early stages. Immersive virtual reality is a promising avenue for language learning as a way of dynamically creating believable scenes for conversational training and role-play simulation. Visual immersion alone, however, only provides a starting point. We suggest that the addition of social interactions and motivated engagement through narrative gameplay can lead to truly effective language learning in virtual environments. In this paper, we describe the development of a novel application for teaching Mandarin using CAVE-like VR, physical props, human actors and intelligent virtual agents, all within a semester-long multiplayer mystery game. Students travel (virtually) to China on a class field trip, which soon becomes complicated with intrigue and mystery surrounding the lost manuscript of an early Chinese literary classic. Virtual reality environments such as the Forbidden City and a Beijing teahouse provide the setting for learning language, cultural traditions, and social customs, as well as the discovery of clues through conversation in Mandarin with characters in the game.

Keywords:
Computer science Virtual reality Conversation Instructional simulation Beijing Narrative Multimedia Mandarin Chinese Chinese as a foreign language Human–computer interaction China Mathematics education Sociology Psychology

Metrics

31
Cited By
6.33
FWCI (Field Weighted Citation Impact)
0
Refs
0.96
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Innovative Teaching Methodologies in Social Sciences
Social Sciences →  Social Sciences →  Education
Multimodal Machine Learning Applications
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Human Motion and Animation
Physical Sciences →  Engineering →  Control and Systems Engineering
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