Abstract

In recent years, gamification - the use of game design elements in non-game contexts - has seen rapid adoption in the software industry, as well as a growing body of research on its uses and effects. However, little is known about the effective design of such gameful systems, including whether their evaluation requires special approaches. This workshop therefore convenes researchers and industry practitioners to identify current practices, challenges, and open research questions in the design of gameful systems.

Keywords:
Computer science Knowledge management Human–computer interaction Engineering management Process management Management science Engineering

Metrics

188
Cited By
30.35
FWCI (Field Weighted Citation Impact)
16
Refs
1.00
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Educational Games and Gamification
Social Sciences →  Psychology →  Developmental and Educational Psychology
Digital Games and Media
Social Sciences →  Social Sciences →  Sociology and Political Science
Virtual Reality Applications and Impacts
Physical Sciences →  Computer Science →  Human-Computer Interaction

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