JOURNAL ARTICLE

Instant convolution shadows for volumetric detail mapping

Daniel PatelVeronika ŠoltészováJan M. NordbottenStefan Brückner

Year: 2013 Journal:   ACM Transactions on Graphics Vol: 32 (5)Pages: 1-18   Publisher: Association for Computing Machinery

Abstract

In this article, we present a method for rendering dynamic scenes featuring translucent procedural volumetric detail with all-frequency soft shadows being cast from objects residing inside the view frustum. Our approach is based on an approximation of physically correct shadows from distant Gaussian area light sources positioned behind the view plane, using iterative convolution. We present a theoretical and empirical analysis of this model and propose an efficient class of convolution kernels which provide high quality at interactive frame rates. Our GPU-based implementation supports arbitrary volumetric detail maps, requires no precomputation, and therefore allows for real-time modification of all rendering parameters.

Keywords:
Precomputation Computer science Rendering (computer graphics) Computer graphics (images) Real-time rendering Convolution (computer science) 3D rendering Frame rate Ray tracing (physics) Computer vision Artificial intelligence Algorithm Computation Optics

Metrics

17
Cited By
4.86
FWCI (Field Weighted Citation Impact)
52
Refs
0.95
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
3D Shape Modeling and Analysis
Physical Sciences →  Engineering →  Computational Mechanics

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