JOURNAL ARTICLE

3D Video Billboard Clouds

Michael WaschbüschStephan WürmlinMarkus Groß

Year: 2007 Journal:   Computer Graphics Forum Vol: 26 (3)Pages: 561-569   Publisher: Wiley

Abstract

Abstract 3D video billboard clouds reconstruct and represent a dynamic three‐dimensional scene using displacement‐mapped billboards. They consist of geometric proxy planes augmented with detailed displacement maps and combine the generality of geometry‐based 3D video with the regularization properties of image‐based 3D video. 3D video billboards are an image‐based representation placed in the disparity space of the acquisition cameras and thus provide a regular sampling of the scene with a uniform error model. We propose a general geometry filtering framework which generates time‐coherent models and removes reconstruction and quantization noise as well as calibration errors. This replaces the complex and time‐consuming sub‐pixel matching process in stereo reconstruction with a bilateral filter. Rendering is performed using a GPU‐accelerated algorithm which generates consistent view‐dependent geometry and textures for each individual frame. In addition, we present a semi‐automatic approach for modeling dynamic three‐dimensional scenes with a set of multiple 3D video billboards clouds.

Keywords:
Computer vision Computer science Artificial intelligence Rendering (computer graphics) Computer graphics (images) Image-based modeling and rendering Morphing Pixel

Metrics

20
Cited By
3.90
FWCI (Field Weighted Citation Impact)
35
Refs
0.94
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Advanced Image Processing Techniques
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition

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