JOURNAL ARTICLE

Screened poisson surface reconstruction

Michael KazhdanHugues Hoppe

Year: 2013 Journal:   ACM Transactions on Graphics Vol: 32 (3)Pages: 1-13   Publisher: Association for Computing Machinery

Abstract

Poisson surface reconstruction creates watertight surfaces from oriented point sets. In this work we extend the technique to explicitly incorporate the points as interpolation constraints. The extension can be interpreted as a generalization of the underlying mathematical framework to a screened Poisson equation. In contrast to other image and geometry processing techniques, the screening term is defined over a sparse set of points rather than over the full domain. We show that these sparse constraints can nonetheless be integrated efficiently. Because the modified linear system retains the same finite-element discretization, the sparsity structure is unchanged, and the system can still be solved using a multigrid approach. Moreover we present several algorithmic improvements that together reduce the time complexity of the solver to linear in the number of points, thereby enabling faster, higher-quality surface reconstructions.

Keywords:
Interpolation (computer graphics) Multigrid method Solver Surface reconstruction Discretization Poisson distribution Surface (topology) Generalization Computer science Linear system Poisson's equation Applied mathematics Algorithm Mathematics Mathematical optimization Linear interpolation Set (abstract data type) Partial differential equation Geometry Image (mathematics) Mathematical analysis Artificial intelligence

Metrics

2128
Cited By
119.66
FWCI (Field Weighted Citation Impact)
34
Refs
1.00
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Advanced Numerical Analysis Techniques
Physical Sciences →  Engineering →  Computational Mechanics
3D Shape Modeling and Analysis
Physical Sciences →  Engineering →  Computational Mechanics

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