JOURNAL ARTICLE

Design patterns to guide player movement in 3D games

Abstract

Video games today increasingly situate play in imaginative 3D worlds. As a result, the industry devotes much time and effort to level design. However, this subject has received very little research. Documentation on the process of level design or how designers push or pull players through a level within a video game is very sparse. In this paper, we propose a set of design patterns for level design. The patterns were developed based on a process involving interviews with game designers as well as gameplay analysis of different games. We established face validity of these patterns through expert review; we also established reliability using inter-rater agreement. In addition, we also developed a timeline video annotation method based on these patterns. This visualization method provides a very effective approach to view players' play style and preference as well as level design problems. The patterns as well as the visualization method will be discussed in the paper.

Keywords:
Timeline Computer science Game design Documentation Visualization Set (abstract data type) Human–computer interaction Process (computing) Game art design Game Developer Movement (music) Multimedia Preference Video game development Artificial intelligence

Metrics

34
Cited By
3.52
FWCI (Field Weighted Citation Impact)
6
Refs
0.93
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Data Visualization and Analytics
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Artificial Intelligence in Games
Physical Sciences →  Computer Science →  Artificial Intelligence
Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design

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