JOURNAL ARTICLE

Real-time volumetric shadows using 1D min-max mipmaps

Abstract

Light scattering in a participating medium is responsible for several important effects we see in the natural world. In the presence of occluders, computing single scattering requires integrating the illumination scattered towards the eye along the camera ray, modulated by the visibility towards the light at each point. Unfortunately, incorporating volumetric shadows into this integral, while maintaining real-time performance, remains challenging.

Keywords:
Visibility Scattering Computer science Light scattering Optics Computer vision Point (geometry) Artificial intelligence Computer graphics (images) Physics Mathematics Geometry

Metrics

37
Cited By
16.65
FWCI (Field Weighted Citation Impact)
26
Refs
0.99
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Advanced Optical Imaging Technologies
Physical Sciences →  Engineering →  Media Technology
Advanced Optical Sensing Technologies
Physical Sciences →  Physics and Astronomy →  Instrumentation

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