JOURNAL ARTICLE

Shape blending using the star-skeleton representation

M. ShapiraAri Rappoport

Year: 1995 Journal:   IEEE Computer Graphics and Applications Vol: 15 (2)Pages: 44-50   Publisher: Institute of Electrical and Electronics Engineers

Abstract

Shape blending, the metamorphosis of one shape into another, is a central problem in two-dimensional computer animation. In spite of impressive uses of morphing in film and video productions, the problem is far from solved. In particular, shape blending still requires considerable manual effort. By decomposing two polygons into equivalent star-shaped pieces and a connecting skeleton, the paper presents a blending method which can represent polygon interiors, not just boundaries, and generate high-quality results with minimal user intervention.< >

Keywords:
Morphing Computer science Computer graphics (images) Polygon (computer graphics) Representation (politics) Skeleton (computer programming) Animation Computer animation Star (game theory) Artificial intelligence Topological skeleton Computer graphics Computer vision Mathematics Programming language Segmentation

Metrics

163
Cited By
9.25
FWCI (Field Weighted Citation Impact)
14
Refs
0.99
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

3D Shape Modeling and Analysis
Physical Sciences →  Engineering →  Computational Mechanics
Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
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