JOURNAL ARTICLE

<title>Adaptive client to mirrored-server assignment for massively multiplayer online games</title>

Steven D. WebbSieteng Soh

Year: 2008 Journal:   Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE Vol: 6818 Pages: 68180I-68180I   Publisher: SPIE

Abstract

The Mirrored Server (MS) architecture for network games uses multiple mirrored servers across multiple locations to alleviate the bandwidth bottleneck and to reduce the client-to-server delay time. Response time in MS can be reduced by optimally assigning clients to their mirrors. The goal of optimal client-to-mirror-assignment (CMA) is to achieve the minimum average client-to-mirror delay considering player joins (CMA-J) and leaves (CMA-L), and mirrors with limited capacity. The existing heuristic solution considers only CMA-J, and thus the average delay of the remaining players may increase when one or more players leave. Furthermore, the solution ignores mirror capacity, which may overload mirrors. In this paper we present a resource usage model for the MS architecture, and formally state the CMA problem. For both CMA-J and CMA-L we propose a polynomial time optimal solution and a faster heuristic algorithm that obtains near optimal CMA. Our simulations on randomly generated MS topologies show that our algorithms significantly reduce the average delay of the existing solution. We also compare the merits of the solutions in terms of their optimality and running time efficiency.

Keywords:
Computer science Bottleneck Heuristic Server Network topology Joins Massively parallel Distributed computing Parallel computing Computer network Artificial intelligence Embedded system

Metrics

14
Cited By
2.54
FWCI (Field Weighted Citation Impact)
11
Refs
0.91
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Peer-to-Peer Network Technologies
Physical Sciences →  Computer Science →  Computer Networks and Communications
Caching and Content Delivery
Physical Sciences →  Computer Science →  Computer Networks and Communications
Opportunistic and Delay-Tolerant Networks
Physical Sciences →  Computer Science →  Computer Networks and Communications

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