JOURNAL ARTICLE

<title>Object-based media and stream-based computing</title>

V. Michael Bove

Year: 1998 Journal:   Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE Vol: 3311 Pages: 24-29   Publisher: SPIE

Abstract

Object-based media refers to the representation of audiovisual information as a collection of objects - the result of scene-analysis algorithms - and a script describing how they are to be rendered for display. Such multimedia presentations can adapt to viewing circumstances as well as to viewer preferences and behavior, and can provide a richer link between content creator and consumer. With faster networks and processors, such ideas become applicable to live interpersonal communications as well, creating a more natural and productive alternative to traditional videoconferencing. In this paper is outlined an example of object-based media algorithms and applications developed by my group, and present new hardware architectures and software methods that we have developed to enable meeting the computational requirements of object- based and other advanced media representations. In particular we describe stream-based processing, which enables automatic run-time parallelization of multidimensional signal processing tasks even given heterogenous computational resources.

Keywords:
Computer science Object (grammar) Representation (politics) Multimedia Videoconferencing Software Human–computer interaction Artificial intelligence Programming language

Metrics

1
Cited By
1.23
FWCI (Field Weighted Citation Impact)
0
Refs
0.83
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Topics

Multimedia Communication and Technology
Social Sciences →  Social Sciences →  Sociology and Political Science
Video Analysis and Summarization
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Video Coding and Compression Technologies
Physical Sciences →  Computer Science →  Signal Processing

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