JOURNAL ARTICLE

Metis – An Object‐Oriented Toolkit for Constructing Virtual Reality Applications

Russell TurnerSong LiEnrico Gobbetti

Year: 1999 Journal:   Computer Graphics Forum Vol: 18 (2)Pages: 121-130   Publisher: Wiley

Abstract

Virtual reality systems provide realistic look and feel by seamlessly integrating three‐dimensional input and output devices. One software architecture approach to constructing such systems is to distribute the application between a computation‐intensive simulator back‐end and a graphics‐intensive viewer front‐end which implements user interaction. In this paper we discuss Metis, a toolkit we have been developing based on such a software architecture, which can be used for building interactive immersive virtual reality systems with computationally intensive components. The Metis toolkit defines an application programming interface on the simulator side, which communicates via a network with a standalone viewer program that handles all immersive display and interactivity. Network bandwidth and interaction latency are minimized, by use of a constraint network on the viewer side that declaratively defines much of dynamic and interactive behavior of the application.

Keywords:
Computer science Metis Interactivity Virtual reality Human–computer interaction Software Computer graphics (images) Multimedia Programming language World Wide Web

Metrics

7
Cited By
1.29
FWCI (Field Weighted Citation Impact)
10
Refs
0.78
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Topics

Interactive and Immersive Displays
Physical Sciences →  Computer Science →  Human-Computer Interaction
Human Motion and Animation
Physical Sciences →  Engineering →  Control and Systems Engineering
Virtual Reality Applications and Impacts
Physical Sciences →  Computer Science →  Human-Computer Interaction

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