This paper presents a novel method for hand tracking. It uses a 3D model built from quadrics which approximates the anatomy of a human hand. This approach allows for the use of results from projective geometry that yield an elegant technique to generate the projection of the model as a set of conics, as well as providing an efficient ray tracing algorithm to handle self-occlusion. Once the model is projected, an Unscented Kalman Filter is used to update its pose in order to minimise the geometric error between the model projection and a video sequence on the background. Results from experiments with real data show the accuracy of the technique.
T. KavyaTao PengYoung‐Min JangErdenetuya TsogtbaatarSang‐Bock Cho
K. Sai DivyaK. S. RameshS. Koteswara RaoG. Naga Divya