JOURNAL ARTICLE

Real-Time Blur Rendering of Moving Objects in an Augmented Reality Environment

Abstract

When moving objects occur a large number of blurred situations, the augmented reality rendering virtual objects can't consistent with motion blur. As the above problem, we proposed a three-dimensional motion blur rendering virtual objects algorithm. First, an image structure model of motion-blurred template matching was used, which was used to track motion blurred objects. Second, we used the same image structure model to generate blur. We produced motion blur for 3D motion by mixing 2D distorted and 3D rendering. Through experimental comparison, our method generated virtual blurred objects realistically. And our rendering speed was faster than without using OpenGL approximation. Therefore, our method was better performance.

Keywords:
Rendering (computer graphics) Computer vision Motion blur Artificial intelligence Computer science Computer graphics (images) Image-based modeling and rendering OpenGL 3D rendering Virtual reality Real-time rendering Augmented reality Image (mathematics) Visualization

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FWCI (Field Weighted Citation Impact)
9
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Topics

Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Augmented Reality Applications
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design

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