When moving objects occur a large number of blurred situations, the augmented reality rendering virtual objects can't consistent with motion blur. As the above problem, we proposed a three-dimensional motion blur rendering virtual objects algorithm. First, an image structure model of motion-blurred template matching was used, which was used to track motion blurred objects. Second, we used the same image structure model to generate blur. We produced motion blur for 3D motion by mixing 2D distorted and 3D rendering. Through experimental comparison, our method generated virtual blurred objects realistically. And our rendering speed was faster than without using OpenGL approximation. Therefore, our method was better performance.
Yutaka KunitaMasahiko İnamiTakao MaedaSusumu Tachi
Hoshang KolivandMohd Shahrizal Sunar
Hoshang KolivandMohd Shahrizal Sunar
Hoshang KolivandMohd Shahrizal Sunar