JOURNAL ARTICLE

Depth map compression using multi-resolution graph-based transform for depth-image-based rendering

Abstract

Depth map compression is important for efficient network transmission of 3D visual data in texture-plus-depth format, where the observer can synthesize an image of a freely chosen viewpoint via depth-image-based rendering (DIBR) using received neighboring texture and depth maps as anchors. Unlike texture maps, depth maps exhibit unique characteristics like smooth interior surfaces and sharp edges that can be exploited for coding gain. In this paper, we propose a multi-resolution approach to depth map compression using previously proposed graph-based transform (GBT). The key idea is to treat smooth surfaces and sharp edges of large code blocks separately and encode them in different resolutions: encode edges in original high resolution (HR) to preserve sharpness, and encode smooth surfaces in low-pass-filtered and down-sampled low resolution (LR) to save coding bits. Because GBT does not filter across edges, it produces small or zero high-frequency components when coding smooth-surface depth maps and leads to a compact representation in the transform domain. By encoding down-sampled surface regions in LR GBT, we achieve representation compactness for a large block without the high computation complexity associated with an adaptive large-block GBT. At the decoder, encoded LR surfaces are up-sampled and interpolated while preserving encoded HR edges. Experimental results show that our proposed multi-resolution approach using GBT reduced bitrate by 68% compared to native H.264 intra with DCT encoding original HR depth maps, and by 55% compared to single-resolution GBT encoding small blocks. © 2012 IEEE.

Keywords:
Computer science Depth map Computer vision Artificial intelligence Rendering (computer graphics) Image-based modeling and rendering Computer graphics (images) Image (mathematics)

Metrics

75
Cited By
7.33
FWCI (Field Weighted Citation Impact)
13
Refs
0.98
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Video Coding and Compression Technologies
Physical Sciences →  Computer Science →  Signal Processing
Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
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