JOURNAL ARTICLE

Accurate Computation of Single Scattering in Participating Media with Refractive Boundaries

Nicolas Holzschuch

Year: 2014 Journal:   Computer Graphics Forum Vol: 34 (6)Pages: 48-59   Publisher: Wiley

Abstract

Abstract Volume caustics are high‐frequency effects appearing in participating media with low opacity, when refractive interfaces are focusing the light rays. Refractions make them hard to compute, since screen locality does not correlate with spatial locality in the medium. In this paper, we give a new method for accurate computation of single scattering effects in a participating media enclosed by refractive interfaces. Our algorithm is based on the observation that although radiance along each camera ray is irregular, contributions from individual triangles are smooth. Our method gives more accurate results than existing methods, faster. It uses minimal information and requires no pre‐computation or additional data structures.

Keywords:
Locality Computation Opacity Computer science Radiance Scattering Refraction Optics Computer graphics (images) Light scattering Algorithm Physics

Metrics

14
Cited By
0.51
FWCI (Field Weighted Citation Impact)
18
Refs
0.62
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Random lasers and scattering media
Physical Sciences →  Physics and Astronomy →  Acoustics and Ultrasonics
Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Optical Coherence Tomography Applications
Physical Sciences →  Engineering →  Biomedical Engineering

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