Marina Abad GalzacortaAna Viñals BlancoEduardo Aguilar Gutiérrez
The development of Information and Communication Technologies (ICT) and the Internet has transformed the way in\n\t\t\t\t which young people experience and enjoy their leisure, giving rise to the impulse of digital leisure proper to network\n\t\t\t\t society.\n\t\t\t\t On the basis of a literature review of the main studies carried\n\t\t\t\t out so far in leisure, youth and ICT, this article analyzes the\n\t\t\t\t leisure practices of Spanish young people. Young born in\n\t\t\t\t digital era, surrounded by screens and who acquire distinguishing characteristics of their parents and teachers.\n\t\t\t\t Multitasking, online, prosumers, social and mobile young\n\t\t\t\t people who embrace digital tools as fundamental in their\n\t\t\t\t leisure activities primarily related to socialization and\n\t\t\t\t entertainment. In this sense, it can be concluded that the young people leisure is characterized by, on the one hand, a social digital leisure in the predominant use of virtual social networks, on the\n\t\t\t\t other hand, a mobile digital leisure possible by connectivity\n\t\t\t\t limits provided by the smartphone and, finally, a ludic digital\n\t\t\t\t leisure linked to the use of video games. However, from the\n\t\t\t\t viewpoint of humanistic leisure, this article addresses the\n\t\t\t\t existing gap between this approach and the commercial vision\n\t\t\t\t of the measurement reports of leisure
Margarita Vasco-GonzálezGloria Pérez Serrano
Mar ChicharroFátima Gil GascónSalvador Gómez‐García
Forteza Martínez, Aurorade Casas Moreno, PatriciaGuzmán Franco, María Dolores