JOURNAL ARTICLE

Direct impulse-based rendering in force feedback haptics

Abstract

In certain haptic applications, producing a sharp feeling of impact is important for high-fidelity force feedback rendering of virtual objects. This paper studies the direct impulse-based rendering paradigm to achieve this goal. Three main challenges are identified and some solutions are proposed. The first one is the energy deviation due to the sampled-data settings. Since the deviation tends to have a dissipative nature, it is called unsolicited dissipation and is suggested to be countered by applying a larger adaptive coefficient of restitution based on energy monitoring. The second challenge is the actuation limits which can be met by distributing the impulse into a sequence of force commands over successive intervals. The third is rendering resting contacts which is proposed to be done using a hybrid penalty-impulse-based technique. This paper develops a systematic way for collecting all the required mathematical formulations, analysis of the aforementioned issues and implementation of the solutions within a unified control-oriented framework entitled the generalized contact controller (GCC). Our initial simulation and experimental results show the promising aspects of the direct impulse-based rendering and the GCC framework for generating a sharper unfiltered feeling of impact at relatively low sampling rates compared to virtual coupling-based indirect methods.

Keywords:
Rendering (computer graphics) Computer science Impulse (physics) Haptic technology Dissipation Fidelity Simulation Computer vision Physics

Metrics

1
Cited By
0.30
FWCI (Field Weighted Citation Impact)
22
Refs
0.61
Citation Normalized Percentile
Is in top 1%
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Citation History

Topics

Teleoperation and Haptic Systems
Physical Sciences →  Engineering →  Mechanical Engineering
Tactile and Sensory Interactions
Life Sciences →  Neuroscience →  Cognitive Neuroscience
Virtual Reality Applications and Impacts
Physical Sciences →  Computer Science →  Human-Computer Interaction
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