Abstract

Three dimensional scenes are typically modeled using a single, fixed resolution model of each geometric object. Renderings of such a model are often either slow or crude, however: slow for distant objects, where the chosen detail level is excessive, and crude for nearby objects, where the detail level is insufficient. What is needed is a multiresolution model that represents objects at multiple levels of detail. With a multiresolution model, a rendering program can choose the level of detail appropriate for the object’s screen size so that less time is wasted drawing insignificant detail. The principal challenge is the development of algorithms that take a detailed model as input and automatically simplify it, while preserving appearance. Multiresolution techniques can be used to speed many applications, including real time rendering for architectural and terrain simulators, and slower, higher qualityrendering for entertainment and radiosity. This paper surveys existing multiresolutionmodeling techniques and speculates about what might be possible in the future.

Keywords:
Rendering (computer graphics) Computer science Computer graphics (images) Real-time rendering Computer vision Terrain Artificial intelligence Multiresolution analysis Terrain rendering Wavelet Geography Cartography Wavelet transform

Metrics

127
Cited By
4.38
FWCI (Field Weighted Citation Impact)
24
Refs
0.94
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
3D Shape Modeling and Analysis
Physical Sciences →  Engineering →  Computational Mechanics
Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition

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