JOURNAL ARTICLE

A Temporal Scripting Language for Object-Oriented Animation

Abstract

Object orientation and concurrency are inherent to computer animation. Since the pieces of an animation can come from various media such as computer-generated imagery, video, and sound, the case for object orientation is all the stronger. However, languages for expressing the temporal co-ordination of animated objects have been slow in coming. We present such a language in this paper. Since the movements that an animated object can perform are also encapsulated as objects in our system, the scripting language can also be used to specify motion co-ordination. Such \u2018 motion objects\u201d can be applied to any animated object. The syntax, semantics, and implementation of this language will be described, and we shall show how to specify device-independent computer animation.

Keywords:
Animation Computer science Scripting language Object (grammar) Syntax Computer animation Object-oriented programming Programming language Computer graphics (images) Artificial intelligence

Metrics

37
Cited By
0.00
FWCI (Field Weighted Citation Impact)
13
Refs
Citation Normalized Percentile
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Citation History

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Human Motion and Animation
Physical Sciences →  Engineering →  Control and Systems Engineering
3D Shape Modeling and Analysis
Physical Sciences →  Engineering →  Computational Mechanics

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